The Dwarf Fortress Soundtrack has been released in various places (links in the news)! I've also posted the beginnings of a modding guide. Four days! Here's the Bay 12 Report to start December, and the last Future of the Fortress Q&A reply.Īnd here's the latest Steam News.Sleep has been so odd the last few weeks, and so much has been coming from so many directions, I don't quite have my footing yet, but things are somewhat returning to workability. It kind of depends on how long it takes to work out some Classic input kinks, and also on my sleep returning to normal ha ha. We just put up one crash patch and may do another before Classic, or else the next patch will also include Classic as well. It's going well there! I haven't been doing the usual release posts over on the forum/patreon/twitter since it doesn't feel proper until the Classic release is ready. Hello! So the game has launched on Steam and itch.io on December 6th.We should have simultaneous releases from now on, between Steam, itch, and here. But I wanted everybody to see what progress has been made and get a chance to try it out. We're going to get through all of this (and more keyboard support as well of course). Also, because of how the graphical release is set up, we're currently stuck with one font size, which will impact some tile sets of course. A few other indicators need to come back, and some tiles are working a little oddly (brooks for example). We'll need to work through those - you can still use the settings to scale it up if you like. Zooming the interface with the mouse wheel is currently disabled because some of the menus don't react well to being small in width. Here's the first Classic release! There's a lot left to do, but this version is playable and will give you an idea of where things are at.The multi-programmer era is about to begin. Although we're now almost a month past the launch, we're still in the midst of exciting times for Dwarf Fortress. A Bay 12 Report to start the new year! Future of the Fortress is a little longer this time, and it's always complicated when it intersects the holidays, so that'll be up later.Still, things are getting done - the arena patch will be up pretty soon, and Putnam made great progress on linux over the last few days as well. But February is already known to be unusual, and March is shaping up that way as well. The level of exigent circumstances continues to be high! Hopefully after March or so things will have settled down into more familiar patterns. This month's will also be a day or two late. Last month's FotF which I forgot to link: one, two. A reasonably interesting Bay 12 Report to cover January.And the people that aren't me have all been working hard on cool stuff! As expected, things haven't really settled down for March either, but I've been working hard to keep April free and clear for a return to more normal work. Here's the report for this month! And here's the FotF reply.The visuals were also praised, as they are simplistic but reinforce the feeling of isolation and being trapped in an endless cycle.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.07 (February 7, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, A monthly report and a reply to the Q and A to start the month, a month where circumstances have calmed down a bit so I should actually have some things to post here as we enter the land of patches once more. ![]() ![]() There are also no complaints about the storyline, which is the most important element in this type of game. James McAvoy, Daisy Ridley and Willem Dafoe, who perfectly played the three main characters of the drama. I'm mainly talking about the cast of actors, i.e. What's more, even authors who strongly criticized Twelve Minutes clearly appreciated some elements of the game. Even the least favourable text, by PC Gamer, gave it 53/100, and the vast majority of journalists gave notes from 7/10 upwards. McAvoy, Ridley and Dafoe on the Unique Indie Game 12 MinutesĪs you can see, the answer of reviewers is not completely unambiguous, although after all's been said and done Twelve Minutes was received very positively.But did the original concept translate into a good title? First reviews of 12 Minutes brought the answer. An adventure thriller taking place practically in one place and a twelve-minute time loop straight out of Groundhog Day or All You Need is Kill is definitely not an idea often used in games. Twelve Minutes was one of the more unusual games announced at the recent E3.
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